cs/gamedev.
- PlayStation 2 Architecture
- The guide to implementing 2D platformers | Higher-Order Fun
- CSCI 181G PO
- SNES: Sprites and backgrounds rendering
- Tools + Techniques for Procedural Gamedev - Casey Primozic's Homepage
- Neo Geo Architecture | A Practical Analysis
- Modern cryptography on the NES - Super Tilt Bro. for NES by sgadrat
- Reversing Choplifter – Blondihacks
- Let's write a video game from scratch like it's 1987